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The end result feels like some sort of school project gone wild, something enthusiastic kids have made while the teacher was away and which far surpasses anything they were actually supposed to be doing. And Sonic Mania is essentially a combination of those two obsessions. He and others (including Tee Lopes remixing the music) have been making ports of the original games, and creating their own fan titles, for years. The secret behind Sonic Mania’s success is that it had nothing to do with them and was instead developed by a group of fans led by Christian ‘Taxman’ Whitehead. Because when it comes to Sonic the Hedgehog, the sky is the limit and things can only get better and better.If you are a Sega fan you’ll know that between Sonic Mania’s release and now we had the predictably awful Sonic Forces, by the reliably unreliable Sonic Team. I cannot find any gripes about this title, and the only reason I don't give it a perfect score to this day is to leave room for improvement.
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In 2017 I would of rated this game a resounding 10 all across the board. But this was definitely a much needed, and successful footnote in the catalog of Sonic games. I didn't think the franchise was dying, being a fan of dozens of otherwise poorly received Sonic titles such as Heroes and the Shadow the Hedgehog game. A true revival to a struggling series at the time, in my opinion.
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From battling it out in a level of Mean Bean Machine, to fighting fake versions Bean, Fang, and Bark, there is enough variety on every level to keep players on there toes each and every stage.Īt the time and even to this day, I feel like this modern Sonic entry stands out as a true staple and an absolute masterpiece in Sonic's video game history. Even with the inclusion of returning zones, they manage to feel new, with remixed music and an array of new gimmicks and mechanics scattered around each zone. There is a balanced mixture of new and familiar worlds to make things feel fresh and unique. Another welcomed feature of this game is that now, there is a boss at the end of every stage instead of just the one boss following each zone.Īlso, transitioning in between levels is done through a quick animation that makes the world's and levels feel tied together. to stop them, warping through multiple zones along the way. Eggman alongside his Hard-boiled Heavies, are causing chaos throughout time and it's up to Sonic and co.
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Followed by some character interactions throughout the game. To which you would have to rescue them again, or players would fail the stage if all characters were defeated.Īs for the story, the overall monologue is short and sweet with no voice acting, and very short cutscenes which are at the beginning and end of the game. To where, when a character would be knocked out, players would switch to the next. A unique experience where players could collect, and switch out characters on the fly. Alongside the two new character additions, we were given Encore mode. But what stood out the most was the engaging gameplay, and eventually, with the release of Mania Plus/Encore(July 17th 2018), the re-introduction of Mighty and Ray.įor a lot of Sonic fans, this was their first experience with the duo. With Generations before it having mixed reception, and the disappointing turnout of Sonic the Hedgehog 4 episodes 1 & 2, it was looking like the 2d landscape would never retain its former glory.īut when Sega teamed up with Whitehead(The man that created the overwhelmingly successful mobile port of Sonic CD) they managed to create a game that was entirely new, and plentifully rich in new design, mechanics, vibrant colors and animations. It was both revolutionary and a faithful adaptation of classic entries within the franchise. When Mania released on consoles on August 15th 2017 it was something special at the time.